Working with digital agency Bournemouth Digital, I animated the infographic type illustrations on Rio Heating’s website. A new experience for me, I worked closely with the developers to produce vector animations straight out of After Effects. This meant that final output was rendered as code to be run on the website. Keeping files sizes small, […]
Author Archives: rob
This short ad was for social media to promoted computer game Megaquarium. I was inspired with the concept after reading Dr Suess’s ‘One Fish, Two Fish, Red Fish, Blue Fish’ to my son. It showcases the range of aquatic animals in the game in a fun way. All the fish in the game are based […]
Working with Creative Agency Droga5, I produced this mock ident for a fictitious talent show to be hosted by Simon Cowell. Simon then tweeted this video as a hoax to kick start Barclaycard’s something calculator thing… I wasn’t really paying attention. But it was good fun making the ident.
Production Line was my third indie game title. Developed by Positech Games the game is all about building and running a huge automated car factory. You start off with a basic production line importing all the components, like tyres, exhausts, engines, you need to manufacture a car. As the game progresses you start importing raw […]
Working with Creative Agency Droga5, I produced a series of online animations for Rustlers to mark the release of their brand in Germany. The series of animations explored and celebrated the last 128 years of the Hamburger. With a very tight deadline I produced 10 in total over a 3 week period.
Working with Creative Agency Droga5, I produced this ident for Rustlers to promote their Construction Games campaign.
Although an exciting project to work on, I can’t really take much credit for this one. Brought into BlinkInk to help on this Visualiser video for the band Gorillaz, I worked as a compositor on a couple of the last shots.
Produced through Design Agency Colorido, I animated a series of infographics for FedEX to communicate all the work they are doing to help make their business more sustainable.
Megaquarium is the second collaboration between myself and indie game developer Tim from Twice Circled. Tim brought me on to produce all of the in-game visual content you can see from the fish, people, and tanks, right down to the water cooler and popcorn. Unlike our first title Big Pharma, we decided to make the […]
Working with Mother Studios, I designed and produced a number of online stings for BBC Radio 1. We then knitted them together to produce this repeating visual that could be used at their live events.
Pleased with the previous animation work I had done for Melvita, Mother Studio asked me to help produce a short series of animations to promote Melvita’s Argan Oil moisturiser range.
Working with Director Luke Carlise I was brought on as Animation Director to help shoot, animate, and composite this deceptively simple music video. All turned around in a week, it was a great project and a lot of fun to make.
I was commissioned by BBH advertising agency to produce the animated content in kinetic typography for this charming poem. Kinetic typography, the technical name for ‘moving text’, is an animation technique combining motion and text to express ideas using video animation. Having been given the recorded audio and font, I had creative freedom to animate […]
Working with OBR Studios I was asked to produce the 3D elements for this rather exciting, yet baffling advert… I still don’t really know what it was for.
10 sec ad made for Mother London made through Bosh. The assets for this ad were originally shot to be used on digital out of home panels. However, I was asked to re-purpose them into a 10 second ad. The resulting product was this quirky and rather satisfying piece about flying crisps.
Bee are F**king Awesome! So my friends the Sweetchunks Band and I wrote and animated this short docu-music video to spread the word.
Today is the launch of our new Big Pharma expansion pack – Big Pharma: Marketing and Malpractice. The expansion packet combines a number of new features which are all ultimately about effecting the sales of your drugs once they have left your factory. To help promote it’s launch we put together this mock, internal sales […]
It’s finished! You wake with a start in the middle of the night. What is that awful blood-curdling sound? A child crying for help? A dying cat? Or is it just those Bloody Foxes again! Full of milk and ready for ultra-violence, this is my short film all about the nocturnal activities of a gang […]
So once you have your Animatic the next step is to record your dialogue. Generally you will always record the characters’ dialogue first before starting any character animation. The way people talk and the speed they deliver their words is very closely linked to the emotions contained in them. The last thing you want to […]
It’s finally finished! Our business sim computer game all about the pharmaceutical industry, Big Pharma, was released on Steam today. My job on the project was producing all of the in-game graphics. Although I had help on producing the GUI, branding and CEO illustrations. I also produced this game play trailer which should tell you […]
Working with communications agency Stafford Long I produced this simple, but elegant animation to help people understand the many different ways there were to begin a career in chartered accountancy.
Through BBH’s Black Sheep Studio’s, I produced this short, tutorial infographic to introduce people to the KFC’s new Colonel Club. A loyalty club scheme so that if you bought enough chicken at KFC you got, well… some more chicken.
Through Bosh at Mother we produced this set of cinemagraph style GIFs for Halfords. Designed to be played out over their social media platforms, they were gentle reminders to make sure your car was in tiptop working condition. I was involved in all of the post production. This meant also being on location while filming […]
Now that your Concept Art has got everyone back on your side and people are happy with where the project is going its time to get cracking with the animating, right? Wrong. There is an all important step to take before you can start bring your characters to life, the Animatic. In essence an Animatic […]
Brazil Bam Bam Bam: The Story of Sonzeira is a documentary about Gilles Peterson’s journey as he trys to create and record the ultimate Brazilian album. It follows him as he journeys deep into Brazilian culture enlisting the cream of the crop of Brazilian musicians to help perform, produce and create this album. Produced by […]
You’ve made your directorial decisions with your Storyboards and you’ve got you’re timing down with the Boardmatic. The problem is that everything is still looking a bit rubbish. Scribbley storyboards drawn on the back of napkins just aren’t going to cut it anymore. You keep telling everyone to trust you. You can see clear as […]
So you have all of your storyboards drawn out. The next thing to work out are you timings. To do this you need to make a Boardmatic. Effectively a Boardmatic is a very simple version of your animated film. It is produced by layout all of the storyboards in time with a rough sound track. […]
We had some exciting news over the weekend. They ran an article in the Observer all about games being use for social commentary and used Big Pharma as a case study. It’s not only great to be reaching a wider audience, but it’s also very comforting to hear that people are engaging with the topic. […]
So you have your script down on paper and everyone is loving it! The next stage is to start putting pictures to it. By far the quickest and easiest way of doing this is storyboarding. This involves drawing still frames for each of the shots in the film. It’s at this stage that you can […]
So I’ve decided to make a start on a new short film. It’s called Bloody Foxes and it’s all about urban foxes and what they get up to after dark. As this is my own project I’ve decide to keep an online diary of the step by step process of putting it together. With client […]
So, hopefully my last post didn’t leave you on too much of a cliff hanger, when we came to implement the final machine graphics we very quickly started running out of texture memory. We were hoping to get each of the machines into it’s own sprite atlas, but because the images were so high res […]
Here are the final designs for the machines used for the Eurogamer Prototype. These are the first 12 machines that will be in the game. We plan to add more for the final release. Although we were very pleased with how the final designs came out, it turned out that when we came to implement […]
These are a series of mock-ups which I developed over the design process of the initial game prototype. The idea was to ‘update’ the same mock-up with the new machine designs so that we could get an idea of progression and how the look had developed from the last iteration to the next. This first […]
These are some of the First Draft Machine Designs. To help keep the project moving, I produced these original ‘rough’ designs for Tim to implement into the game. They were produced fairly quickly and mapped out the rough design, shape and size of the different machines. We decided to work this way so that we […]
The main project I’m currently working on is a computer game called Big Pharma. The concept of the game is that you run a pharmaceuticals manufacturing company. You have to design a factory to research and produce drugs. Managing not only your production lines, but all the moral implications that come attached. The game was […]