Megaquarium is the second collaboration between myself and indie game developer Tim from Twice Circled.
Tim brought me on to produce all of the in-game visual content you can see from the fish, people, and tanks, right down to the water cooler and popcorn. Unlike our first title Big Pharma, we decided to make the final game work in full 3D. Everything was modelled in Cinema4D, textured using Photoshop and After Effects and then imported into the game as 3D models.
It’s been a really fun and rewarding long-term project, and I’m really proud of this game!
This is the release trailer I made when the game was launched in 2018: